by dan on December 12, 2009

Frogs in the Palace
This game will remind the children of the second plague that God sent upon Egypt.
Tell the children that the room has become Pharoah’s palace, and there are frogs everywhere.
Leaders around the edge of the room will be throwing sponge balls (frogs) to try and hit you below the waist. The children need to avoid the balls. If they get hit they sit out until there is one person left. [To give the children more of a chance you could give them lives!].
by dan on November 25, 2009

Left Handed Games
These games will remind the children about how God chose a left-hander to save lead and rescue His people.
Play a number of different games where the children can only use their left-hands.
- Thumb War
- Egg & Spoon Race
- Number of times they can throw a ball in bucket from a short distance in 30 seconds
- Skittles
- Tracing a simple line picture
Alternatively, do some activities with some specfic left-handed products like left-handed scissors, pencil sharpeners, etc, available HERE.
by dan on October 21, 2009

Naaman’s Story
This game will remind the children about how Naaman was healed.
Label the sides of the room ‘Naaman’s House’ ‘King’s Palace’ ‘Elisha’s House’ and ‘Jordan River’. When you call out the names, the children run to that side of the room. Also teach them the following commands.
- Servant girl – sweeping action
- King’s coming – stand up and salute
- In the army – march on the spot
- Wash in the river – pretend to go down into the water
- Leprosy – scratch arms and legs
The last child or two to perform the action is out.
[Idea taken from The Game is up (Book 2) from TnT Ministries].
by dan on October 21, 2009

Go and get Elisha
Equipment needed: Envelopes with piece of paper inside (only one says Elisha on it).
At one end of the room children are arranged in teams of two. At the other end of the room are an equal number of children to the number of teams. Each child is given an envelope.
One member of each team pretends to be the boy – dead. The other is the mother. On the command ‘Go’ the mother runs up, gets a child (one of whom is Elisha) and brings them back to the boy. The child carry the envelope then opens it, and the team which has chosen Elisha is the winner because the boy is healed.
Repeat this game so that everyone has a turn of being the boy, woman, or maybe Elisha.
by dan on October 21, 2009

Training to Take Over
This game will remind the children of how Elijah trained Elisha to take over from him.
Older and younger children are paired together. Divide the pairs into two teams. They then take part in a three-legged relay race with the younger child blindfolded. Older one has to help the younger child walk round the course and back. The game could be repeated with the younger child now directing the older one.
by dan on October 21, 2009

Earthquake Wind Fire Whisper
This game will remind the children of how Elijah hears God in a gentle whisper.
Get the children to perform the following commands when you call out the commands, Earthquake, Wind, Fire, Whisper. Call out the words randomly. Those who perform the wrong action are out.
- Earthquake – fall to the floor
- Wind – stand on the spot swaying
- Fire – run to the end of the room screaming ‘fire’
- Whisper – make a whispering sound
[Idea adapted from Fantastic Games for Children’s Ministry].
by dan on October 21, 2009

Choosing the right altar
This game will remind the children of what happened to the altars of the prophets of Baal and Elijah.
Equipment needed: Altar cards template (pdf)
Get all the children to line up in the middle of the room facing you. Tell them that in a minute they have to choose to move to their right or their left. On each side place a card with a picture of an altar on it. The children then move to one side or another. After they have done this the altar cards are turned over. One card will be blank and this represents the altar of the prophets of Baal. The other card will have a picture of an altar on fire representing the altar of Elijah that God set on fire. Those on the side of the prophet of Baal are eliminated from the game.
by dan on October 7, 2009

Bread that never runs out
This aim of this game is to remind the children that the bread kept coming because the jar of flour was never used up and oil never run dry.
Equipment needed: 2-3 Loaves of bread (unopened)
Two teams play over and under using a loaf of bread. Move down the hall, by running to back of the queue after you’ve passed the bread. When they reach cone at the end they turn around and go back the other way.
by dan on September 24, 2009

Raven’s Food
The aim of this game is to remind the children that ravens brought food to Elijah.
Teams Line up at one end. At the other end of the hall have starburst (pretending to be bread and meat) on a table.
Give each team a couple of black socks. When it’s the child’s go they wear the black sock like a glove – pretending to be a raven. Kids take it turn to run and use the hand wearing the black sock pick up one starburst.
Team leader can be Elijah. Kids bring the starburst to Elijah.
Count out how many starburst each team collected and then hand out the starburst evenly among the kids.
by dan on August 27, 2009

Safe or Hide!
The aim of this game is to remind the children about the signal Jonathan was going to give David about whether Saul wanted to kill him or not. The children take the role of Jonathan.
Get the children to line up at one end of the room. In the middle of the room place a target (a skittle, cone etc). Mark out an area around the target. The aim is for the children to roll the ball so that it stops in the area before or past the target.
Give the children either the instruction ‘safe’ or ‘hide’. If the instruction is ‘safe’ they need to roll the ball so that it stops in the area before the target. If the instruction is ‘hide’ they need to roll the ball so that it stops in the area past the target.

[Adapted from an idea in Click 5-7s (Unit 7) material published by The Good Book Company].

Knock Down Goliath
Two kids take the role of David. They race against each other to be the first to knock down Goliath (see instructions for making Goliath below).
From the starting position, they run to the brook where they pick up a soft ball. They then run to the shooting point and throw the ball to knock down Goliath. If they miss they go back to the brook and pick up another ball.

Instructions for making Goliath
- Join three empty 2-litre bottles of Coke (or other fizzy drink) together.
- Attach the picture of Goliath to the bottle (Goliath picture pdf).
Here’s one I made earlier…


Matching Hearts
2 teams line up at one end of the room. At the other end are a number of envelopes which have coloured hearts inside (either blue or green). Coloured hearts template (pdf).
One at a time a member of each team runs collects and envelope and returns to their team. If the envelope contains a heart which is their teams colour they keep it. If not they return the envelope back to the end of the room before the next person in the team has a go.
The first team to get the 10 hearts that match their colour are the winners.
This game tries to reinforce the idea that David had a heart like God’s, which is why he was the right choice for king of Israel.
[Adapted from an idea in The Game is up (Book 2) from TnT Ministries].

I have a baby!
Divide the children into 2 teams and give each team a list of items to be collected.
Scatter around the room two of each of the following objects (if there are lots of children in your group have more items):
- Nappy (or nappy box)
- Baby Bottle
- Dummy (or pacifier)
- Baby Wipes
- Jar of Baby Food
In addition to these items hide in the room a toy baby.
The aim of the game is collect one of each of the baby’s item in order and once all of them have been collected to find the baby before the other team does.
The reason there is only one toy baby hidden is to highlight that Peninnah had children but Hannah didn’t. The losing team like Hannah will be without a child.
[Don't think this game is originally my idea, but can't find where I got it from].